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__pycache__/
*.py[cod]
*$py.class
*.so
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
*.egg-info/
.installed.cfg
*.egg
.env
.venv
env/
venv/

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# SpriteTool - Game Developer Tool Suite
[English Version](./README_EN.md) | [中文版](./README.md)
一個功能強大的遊戲開發工具套件,提供 Sprite 和圖片編輯的完整解決方案。
## 🎯 功能概述

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# SpriteTool - Game Developer Tool Suite
A powerful suite of game development tools providing a complete solution for Sprite and image editing.
## 🎯 Feature Overview
SpriteTool is an integrated web application that combines three professional-grade tools into one:
### 📏 Grid Tool
Used to define regular grid areas on an image and perform batch selections.
**Key Features:**
- Automatically generate grids based on rows and columns (e.g., 64x95 cells).
- Supports drag-to-pan and scroll-to-zoom.
- Cmd+Click to select any rectangular area.
- Real-time calculation of total selected cells.
- Export or edit area definitions in JSON format.
- Supports undo and clear operations.
- Batch export as a single PNG image.
**Use Cases:** Tilemap creation, Sprite Sheet splitting, map editing.
---
### 🎯 Sprite Picker
Quickly select and extract individual sprites from complex Sprite Sheets.
**Key Features:**
- Free-hand selection box (supports any size and position).
- Unified Sprite dimension settings (width/height).
- Set column count for export with automatic layout.
- Real-time preview of selected Sprites.
- Click preview images to remove unwanted Sprites.
- Export as optimized PNG images.
**Use Cases:** Character animation decomposition, prop extraction, UI asset organization.
---
### ✨ Shiny Monster Maker
Professional-grade "shiny" variant adjustment using HSV color space.
**Key Features:**
- **Hue Shift** - 0~180° color wheel rotation.
- **Saturation** - 0~2x multiplier adjustment.
- **Brightness** - 0~2x multiplier adjustment.
- **Saturation Mask** - Protects gray/black pixels.
- Real-time effect preview.
- Supports multiple image input formats.
- One-click download of the result.
**Use Cases:** Shiny variant creation, character skin adjustment, thematic color swapping.
---
## 🚀 Quick Start
### Prerequisites
- Python 3.8+
- FastAPI
- Pillow (PIL)
- OpenCV (cv2)
- Uvicorn
- Starlette
### Install Dependencies
```bash
pip install fastapi uvicorn pillow opencv-python starlette
```
### Run Application
```bash
python tool.py
```
The application will start at `http://localhost:8000`
Visit the home page to see all available tools, or access them directly:
- **Grid Tool**: `http://localhost:8000/grid/`
- **Sprite Picker**: `http://localhost:8000/picker/`
- **Shiny Maker**: `http://localhost:8000/shiny/`
---
## 📂 Project Structure
```
SpriteTool/
├── tool.py # Main entry point (FastAPI aggregation)
├── sprite_tool_fullstack.py # Grid Tool sub-app
├── sprite_webtool.py # Sprite Picker sub-app
├── shiny_maker.py # Shiny Monster Maker sub-app
├── output/ # Grid Tool export directory
├── shiny_output/ # Shiny Maker export directory
└── README.md # This file
```
---
## 🎮 User Guide
### Grid Tool Workflow
1. **Upload Image** - Select the Sprite Sheet to cut.
2. **Set Grid** - Enter row and column counts (e.g., 64x95).
3. **Select Areas**
- Drag to pan the image.
- Cmd+Click to select rectangular areas.
- Or modify coordinates directly in the JSON editor below.
4. **Export** - Set output columns and name, then click Export.
### Sprite Picker Workflow
1. **Upload Sheet** - Select an image containing multiple Sprites.
2. **Adjust Settings**
- Set uniform Sprite width and height.
- Set the number of columns for the exported row.
3. **Select Sprites** - Draw boxes on the canvas to select Sprites to extract.
4. **Check Preview** - View thumbnail previews on the left.
5. **Remove Errors** - Click a preview image to remove unwanted Sprites.
6. **Export** - Enter a filename and click Export Image.
### Shiny Maker Workflow
1. **Upload Original Image** - Select the image to recolor.
2. **Adjust Parameters**
- Drag **Hue Shift** slider to change tone.
- Adjust **Saturation** multiplier.
- Adjust **Brightness** multiplier.
- Set **Saturation Mask** to protect neutral colors.
3. **Real-time Preview** - View the effect instantly on the right.
4. **Download** - Click "Download" once satisfied.
---
## 🛠️ Technical Architecture
### Core Tech Stack
- **Backend Framework**: FastAPI (High-performance asynchronous web framework)
- **Frontend Framework**: Tailwind CSS (Utility-first CSS framework)
- **Image Processing**: Pillow + OpenCV
- **Color Space**: HSV color conversion and processing
### System Design
**Tool Entry (tool.py)**
- Unified navigation bar middleware.
- Sub-app mounting mechanism.
- Home page information display.
**Image Processing Pipeline**
- Frontend drag/click interaction → Coordinate transmission.
- Backend Python image calculation → Binary output.
- Real-time preview + batch export.
---
## 📝 API Endpoints
### Grid Tool
- `GET /grid/` - Home page.
- `POST /grid/upload` - Upload image and generate preview.
### Sprite Picker
- `GET /picker/` - Home page.
- `POST /picker/upload` - Upload image.
- `POST /picker/export` - Export selected Sprites.
### Shiny Maker
- `GET /shiny/` - Home page.
- `POST /shiny/process` - Process shiny adjustment.
- `GET /shiny/download` - Download result.
---
## 🎨 UI/UX Features
- **Dark Theme** - Eye-friendly dark gray color scheme.
- **Responsive Design** - Optimized for desktop and tablets.
- **Instant Preview** - Lag-free visual feedback.
- **Drag-and-Drop Interaction** - Intuitive image manipulation.
- **Touch-Friendly** - Precise pixel-level selection.
---
## 📊 Common Use Cases
### Indie Game Development
- Sprite Sheet cutting and optimization.
- Monster/character shiny variant creation.
- Animation frame sequence organization.
### Art Workflow
- Tilemap asset preparation.
- UI atlas organization.
- Character skin variant production.
### Resource Optimization
- Batch Sprite extraction.
- Unified size normalization.
- Reduction of resource file counts.
---
## 🔧 Troubleshooting
**Problem: Image fails to upload**
- Check image format (Supports PNG, JPG, GIF).
- Ensure file size is reasonable.
**Problem: Exported image is blurry**
- Confirm original image is in pixel art format.
- Check browser zoom level.
**Problem: Color adjustment effect is suboptimal**
- Adjust Saturation Mask value.
- Try different Hue Shift angles.
---
## 📄 License
Open-source project, free to use and modify.
---
## 👤 Contribution
Issues and Pull Requests are welcome!
---
**Last Updated**: April 2026
**Version**: 1.0.0

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@@ -37,6 +37,10 @@ HTML = '''<!DOCTYPE html>
<span class="text-sm">WH:</span>
<input id="wh" type="number" value="96" class="w-full p-2 rounded bg-slate-700 text-white border border-slate-600">
</div>
<div class="flex items-center gap-2">
<span class="text-sm text-blue-300">Out WH:</span>
<input id="outWH" type="number" value="96" class="w-full p-2 rounded bg-slate-700 text-white border border-blue-900">
</div>
<div class="flex items-center gap-2">
<span class="text-sm">Cols:</span>
<input id="outCols" type="number" value="10" class="w-full p-2 rounded bg-slate-700 text-white border border-slate-600">
@@ -189,6 +193,7 @@ async function exportFile(){
const fd = new FormData();
fd.append('file', fileBlob);
fd.append('outCols', n('outCols'));
fd.append('outWH', n('outWH')); // 新增這一行
fd.append('name', document.getElementById('name').value);
fd.append('picks', JSON.stringify(picks));
@@ -222,6 +227,7 @@ def home():
async def export_picker(
file: UploadFile = File(...),
outCols: int = Form(...),
outWH: int = Form(...), # 新增參數
name: str = Form(...),
picks: str = Form(...)
):
@@ -232,31 +238,37 @@ async def export_picker(
if not pick_list:
return HTMLResponse('None', status_code=400)
tw, th = pick_list[0]['w'], pick_list[0]['h']
# 輸出尺寸現在統一使用使用者設定的 outWH
tw = th = outWH
base_name = os.path.splitext(name)[0]
# 計算總共可以組成幾張完整的圖片 (捨棄餘數)
num_picks = len(pick_list)
num_images = num_picks // outCols
if num_images == 0:
return HTMLResponse('選取數量不足以構成一列', status_code=400)
# 儲存產出的路徑清單
generated_files = []
for img_idx in range(num_images):
# 建立單張輸出圖 (高度固定為 1 row)
# 建立畫布,寬度為 (OutWH * Cols),高度為 OutWH
out_img = Image.new('RGBA', (outCols * tw, th), (0, 0, 0, 0))
for col_idx in range(outCols):
p_idx = img_idx * outCols + col_idx
p = pick_list[p_idx]
box = (p['x'], p['y'], p['x'] + p['w'], p['y'] + p['h'])
# 1. 裁切原始大小
tile = img.crop(box)
# 2. 強制縮放至目標 OutWH
# 使用 Resampling.LANCZOS 保持像素品質,若要保留像素感可用 NEAREST
tile = tile.resize((tw, th), Image.Resampling.LANCZOS)
# 3. 貼上
out_img.paste(tile, (col_idx * tw, 0))
# 存檔
file_path = os.path.join(OUTPUT_DIR, f"{base_name}_{img_idx+1}.png")
out_img.save(file_path)
generated_files.append(file_path)